Reinforcement Learning Evaluation Environments
Evaluate RL policies at scale using hundreds of concurrent sandbox environments
Objective: Enable AI agents to evaluate reinforcement learning policies at scale by running hundreds of concurrent evaluation episodes in isolated sandboxes, providing reward feedback for external GPU-based training.
Reinforcement Learning Evaluation Environments
AI agents can evaluate reinforcement learning policies at massive scale by running concurrent evaluation episodes across hundreds of isolated sandboxes. While policy training happens externally on GPU-enabled infrastructure, sandboxes provide the isolated environments needed to evaluate policies and collect rewards, enabling rapid iteration and validation of trained models.
Power of Sandboxes
Sandboxes enable massive parallel evaluation of RL policies by spawning hundreds of concurrent environments. Each sandbox runs an isolated evaluation episode, collecting rewards and metrics independently. This concurrent evaluation capability is critical for RL workflows where training happens externally (requiring GPU resources), but evaluation can be distributed across many CPU-based sandboxes to gather statistically significant reward data quickly.
Why It Makes Agents Better
Evaluating RL policies typically requires running thousands of episodes to get reliable performance metrics, which can be slow and resource-intensive. With sandboxes, agents can:
- Scale evaluation: Spawn hundreds of concurrent sandboxes to evaluate policies in parallel, dramatically reducing evaluation time
- Collect rewards efficiently: Each sandbox runs an independent evaluation episode, providing reward feedback for external training systems
- Isolate environments: Each evaluation runs in complete isolation, preventing interference and ensuring accurate metrics
- Rapid iteration: Quickly evaluate policy updates from external training, enabling faster training loops
- Cost-effective: Use CPU-based sandboxes for evaluation while keeping GPU resources focused on training
This enables agents to efficiently evaluate RL policies at scale, providing the reward feedback needed for external GPU-based training systems to optimize policies effectively.
Use Cases
Recommendation System Agents
Agents training personalization models can evaluate policies by running hundreds of concurrent recommendation scenarios in sandboxes, collecting user engagement rewards to feed back into external GPU-based training.
Autonomous Decision-Making Agents
Business process agents can evaluate decision-making policies by running concurrent simulations of business scenarios, collecting performance metrics for external training optimization.
Game AI Agents
Agents developing game strategies can evaluate policies by running thousands of concurrent game episodes in sandboxes, collecting win rates and scores to guide external training.
Scenario: Concurrent Policy Evaluation
An agent is training an RL policy externally on GPU infrastructure. After each training update, it needs to evaluate the policy’s performance. The agent spawns 500 concurrent sandboxes, each running an evaluation episode with the updated policy. Each sandbox collects rewards independently, and the agent aggregates all rewards to provide feedback to the external training system.
Implementation: Concurrent Evaluation Pipeline
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Receive Policy Update
Agent receives updated policy weights from external GPU-based training system. -
Spawn Evaluation Sandboxes
Agent creates hundreds of sandboxes, each configured to run an evaluation episode. -
Distribute Policy
Agent distributes the policy weights to all evaluation sandboxes. -
Run Concurrent Evaluations
All sandboxes execute evaluation episodes simultaneously, collecting rewards independently. -
Collect Rewards
Agent gathers reward data from all completed evaluation episodes. -
Aggregate Metrics
Agent computes average rewards, variance, and other performance metrics. -
Feed Back to Training
Agent sends aggregated reward metrics to external training system for policy optimization.
Example (TypeScript)
Next Steps
- Integrate with external GPU-based training systems (PyTorch, TensorFlow)
- Add adaptive evaluation scaling based on policy variance
- Implement reward aggregation and statistical analysis
- Build evaluation result caching for faster iteration